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IB Art goes the extra mile

Written by Rhonna Ly, Molly Newell, The Eagle Senior Writers

Being an IB school has its perks and extra work even in the subject of Art. It’s not the same art being taught by regular schools, it’s something bigger and better. IB Art provides the students a deeper insight and thought on the production of art.  The main thing that sets IB art apart from art taught in regular schools is the progression that we as art students go through to get our final product.

The first step for doing an art project in Mr. Dunnabeck’s class is to “develop an idea based on a research component.”  This helps inspire you and informs you about the type of art you’ll be doing. When you do the background research, you are supposed to document what you find in your Developmental Workbook (DW).  You should also document each step of your project in your DW by describing what you did, why you did it and what you think of your project so far.  The most important things to document are any changes you make and “explain why you made them,” Mr. Dunnabeck says.  After you finish the project, you write a reflection. In the reflection, discuss what you did, what you learned, and what you could have done differently or done better.

Of course, just like any other art class, it helps to have a teacher with professional experience in the field that she is teaching.  Mrs. Hetrick, the ceramics teacher, has been working with clay for over 20 years but has only been teaching ceramics for a fraction of that time.  She and her husband are both potters and have their own studio in the Southside.  She graduated from Peabody High School and took ceramics for all four years and loved it so much that she went to college and “ended up majoring in art with a focus in ceramics.”

In another comparison of IB Art versus Regular Art, Ms. Coyne describes IB Art as being “more process orientated, research driven, and independent.” There are further discussions, readings, and homework. As an IB Art teacher, Ms. Coyne instills lessons of the significance of going through the process yourself. “I don’t show the end product because the students determine it.” Students who take art in middle school ought to “follow through and stick with it” so they can have a strong foundation ready for the commitment and development of skill sets in High School IB Art. Ms. Coyne explains that the seniors have a strong body of work that has a theme.

Overall, IB Art is a bit more independent and has more research but it’s a ton of fun even more than regular art!


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Gaming Classics: TimeSplitters Series

Written by by Levi Brown, Senior Columnist

It’s been a while since I last wrote about a videogame. I’ve been working on schoolwork for a good while, and haven’t been able to write about one. To all my Levites (followers), this column is about a classic series that I enjoyed playing when I was younger.

On October 26th, 2000, Free Radical Design (now known as Crytek UK) released a game that paved the way for many first-person shooters today. That game was known as TimeSplitters. TimeSplitters was developed by Free Radical Design, and published by Eidos Interactive. TimeSplitters was very similar to the 1997 FPS (First-Person Shooter) Goldeneye 007. The HP (Hit Points/Health Bar) and Body Armor displays were the same as Goldeneye 007. The gameplay was also similar, because both games had a story mode in which the player assumed the role of a character, and completed mission objectives. The multiplayer was the same as well, with the exception of TimeSplitters bots multiplayer, in which the player could play with CPU (Computer bots) on various stages. TimeSplitters had a total of three game modes, Story/Campaign, Arcade/Multiplayer, and League Play. In Campaign, players assume the role of eighteen different characters to complete the mission objectives and finish the story’s plot. In each level, the player would have to find an object known as the Time Crystal. This crystal was used to exit the current level and go on to the next. Once grabbed, enemies known as TimeSplitters would begin to attack the player, attempting to kill the player. The campaign mode takes place between the years 1935 and 2035. The game received positive reviews from critics scoring 8’s and received 5 out of 5 stars from Gamepro. Arcade featured multiplayer in which the player could play with up to four human controlled players and several bots. League Play allowed the player to complete challenges to unlock new weapons, characters and maps. TimeSplitters also featured Mapmaker, which allowed the player to create custom made maps to play on.

Two years later, on October 9th, 2002 Free Radical released a sequel titled TimeSplitters 2, and one more game would complete the trilogy titled TimeSplitters: Future Perfect. These games would carry on the same gameplay and campaign mode style, but featured new characters and weapons. As of June 12th, 2012, fans of the TimeSplitters franchise created a Facebook group titled 100,000 Strong for TimeSplitters 4” was created. If you are a fan of TimeSplitters, I encourage you to like that page, the link is posted below.


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Welcome Curtis Herndon

We already have a tremendous high school cartoonist in Kaleigh Macleod but we also wanted to welcome a new cartoonist to our staff from our middle school. Curtis Herndon is an 8th grader at Obama. You can check out his 1st comic for us above, under the title of Curtis’s Christmas Comic.